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The best aspect of next-gen FIFA 14 is undoubtedly the extended range and depth of player animation. Taken individually they’re minor improvements, but have a really great cumulative effect. But there are still loads of little details that impress, like the way fabric ripples as a player moves or two balls being on the pitch at once thanks to an over-eager ball-boy trying to restart the match. Up close, players still look a little dead behind the eyes and move awkwardly when shaking hands or getting substituted. Graphically it’s much sharper, smoother, and more detailed, with everything from player likenesses to the texture of the pitch benefitting. The most notable difference is perhaps unsurprisingly the way it looks. For a sports title, FIFA still can’t be beaten for its sheer variety. And if you’ve already started the season on current-gen, progress in modes like Ultimate Team is transferable. And of course the revamped Ultimate Team, one of FIFA’s most popular modes. But this is FIFA, as you know it – from one-off fixtures to ongoing seasons, online friendlies, a selection of that week’s matches, a career mode, and skill games. This is not to be sniffed at, since this hasn’t always been the case – the Wii U launch version of FIFA 13 was a severely gutted version. Thankfully FIFA preserves the unparalleled variety of the current-gen iteration.